# Champ Games > Provably-fair casino games licensed to operators. One seamless wallet API, twelve in-house originals, no player identity data exchanged. Champ Games is a business-to-business game content provider. We do not operate a casino and do not accept bets from players. Operators integrate four wallet endpoints — balance, debit, credit, rollback — and settle every round against an opaque player identifier that they generate. We never receive names, documents, addresses, payment details or any other data that identifies a person. ## Product - [Games](https://b2b.invariant.one/en/games): the twelve-title catalogue, with playable demos - [Integration](https://b2b.invariant.one/en/integration): the wallet contract, a full round exchange, and launch timelines - [Pricing](https://b2b.invariant.one/en/pricing): revenue share, fixed fee and white-label models — quoted per operator ## Catalogue - Crash (crash) — demo: https://crash.invariant.one - Dice (instant) — demo: https://dice.invariant.one - Mines (grid) — demo: https://mines.invariant.one - Plinko (instant) — demo: https://plinko.invariant.one - Keno (grid) — demo: https://keno.invariant.one - Limbo (instant) — demo: https://limbo.invariant.one - Coinflip (instant) — demo: https://coinflip.invariant.one - Diamonds (grid) — demo: https://diamonds.invariant.one - Towers (grid) — demo: https://towers.invariant.one - HiLo (cards) — demo: https://hilo.invariant.one - Blackjack (cards) — demo: https://blackjack.invariant.one - Chicken (grid) — demo: https://chicken.invariant.one ## Blog - [Why crash games hold players longer than slots](https://b2b.invariant.one/en/blog/why-crash-games-hold-players): A shared round, a decision the player owns, and a loss they can narrate. The retention mechanics behind the format — and what breaks them if you implement it carelessly. - [Nine questions to ask a game content provider](https://b2b.invariant.one/en/blog/evaluating-a-game-content-provider): The due-diligence list we wish operators used on us. Most of it is unglamorous — deployment topology, rollback semantics, who owns the RTP — and all of it predicts how the partnership goes. - [Provably fair, explained for operators](https://b2b.invariant.one/en/blog/provably-fair-explained-for-operators): How commit-reveal actually works, what it proves and what it does not, and why the operators who understand it end up with fewer support tickets than the ones who just put a badge on the page. - [Seamless wallet integration in four endpoints](https://b2b.invariant.one/en/blog/seamless-wallet-in-four-endpoints): A practical walkthrough of the only server work a casino has to do to run our games — balance, debit, credit, rollback — plus the failure cases that actually bite in production. - [What a "no-KYC" game provider actually means](https://b2b.invariant.one/en/blog/what-no-kyc-game-provider-means): The phrase gets used loosely and it makes compliance teams nervous. Here is the precise, boring version — what data crosses the integration boundary, what does not, and whose obligations stay whose. ## Legal - [Privacy](https://b2b.invariant.one/en/privacy): what this site and our game integration collect - [Terms](https://b2b.invariant.one/en/terms): terms covering use of this website ## Contact - Telegram: https://t.me/champgames - Email: partners@invariant.one