Three ways to work together
Commercial terms depend on volume, currency mix and which games you take. We quote per operator instead of publishing a number that would be wrong for you.
Revenue share
The default. You pay from what the games actually earn.
A percentage of gross gaming revenue, settled monthly. No integration fee, no minimum, no charge while you are still building.
Quoted per operator
- All twelve games included
- No upfront or integration fee
- Monthly settlement in your currency
- Rate scales down as volume grows
- Configurable RTP per game
- Shared engineering channel
Fixed fee
For operators who would rather keep the upside.
A flat monthly licence for the catalogue, independent of what the games generate. Predictable, and cheaper than revenue share above a certain volume.
Quoted per operator
- All twelve games included
- Flat monthly licence
- Every marginal bet is yours
- Configurable RTP per game
- Priority incident response
- Shared engineering channel
White-label
Our games, wearing your brand.
The catalogue rebuilt in your visual identity — colours, typography, sounds, animations — and served from your own domain.
Quoted per operator
- Everything in fixed fee
- Full visual rebrand
- Served from your domain
- Custom game requests
- Exclusivity by market, on request
- Direct line to the engineering team
What each model includes
| Model | Revenue share | Fixed fee | White-label |
|---|---|---|---|
| All twelve games | |||
| Seamless wallet API | |||
| Configurable RTP | |||
| Provable fairness tooling | |||
| Sandbox environment | |||
| No upfront cost | |||
| Keep 100% of GGR | |||
| Custom branding | |||
| Own domain hosting | |||
| Custom game development | |||
| Market exclusivity |
Questions we get asked
Why don't you publish prices?
Because the honest number depends on your volume, your currency mix and how many games you take. Publishing one rate would mean overcharging small operators and underquoting large ones. Message us with a rough monthly handle and you will get a real number the same day.
What do you actually mean by no KYC?
We are a content provider, not an operator. We never see who your players are — you send us an opaque player ID that you generate, and every bet, win and rollback settles against that ID. We hold no names, documents, addresses or payment details, so there is nothing on our side to verify, store or leak. Whatever KYC and AML obligations apply to you under your own licence remain entirely yours to run, exactly as they would with any other supplier.
How long does integration really take?
One backend engineer implementing four wallet endpoints. Most operators are passing certification in two to five working days, and the constraint is usually their own release process rather than our API.
Can we set our own RTP?
Yes, per game and per currency, and you can change it without a redeploy. We will tell you when a value is outside what we consider a sane player experience, but the decision is yours.
Do the games work on mobile?
Every game is built responsive-first and runs in a mobile browser or a webview inside your app. There is no separate mobile SKU to license.
What happens if a game goes down?
Each game is deployed independently, so a failure is contained to that title. Unsettled rounds are rolled back against your wallet automatically, and you get an incident channel rather than a support ticket queue.